Node Editor WebGL Demo
Recreating the WebGL Demo
- Assign
RTNodeEditor
component to any GameObject - this is the example implementation of a runtime Node Editor - (Optional) Setup the position on the screen, e.g. to fullscreen
- Load up the Node Editor Window and save some default canvases to the scene ('File/Save Canvas to Scene')
- Build (or play) and the runtime editor appears. You can load your presaved examples from the scene.
Note: Technically, the runtime editor also supports saving/loading from/to XML-files, but you'll need a seperate file browser to load them - this is especially a challenge on WebGL